Quietly and in the background, the Third Factioneers, have been making arrangements to launch a research initiative. The current show PeaceCraft is the first project to be done under this new structure. Third Faction Institute is research collective organized as a corporate entity. The partners are artists, theorists, educators and technologists that I have worked with many times before. This corporation will provide platforms and opportunities in the future to raise money and visibility. The Third Faction Institutes’s primary goal is to directly support Third Faction’s and art or research by others of synthetic worlds and gaming by providing residencies, symposia and platforms for production.
I gave a talk last night for the Experience UWF Downtown Lecture Series titled Art as an Exo-Discipline. It was an tremendous honor, thanks to Dr. Ford and everyone who contributed to the opportunity. I tried to unravel the methods of the interdisciplinary work I do. I attempted to discuss philosophy, the crises in working as a trans-disciplinarian, and then got to share several works.
A short interview I did with the radio station: http://wuwf.org/post/uwf-
the look art portraits have become material…
Otto’s Ghost is the name for the installation of the autonomous sound units that I have written many posts about. I along with a group of 6 research assistants fabricated 300 of the beasts over the summer for a October 30th debut at the Art in Odd Places 2013 in Greensboro NC. The AiOP is a long running project from artist/director Ed Woodham and this version was in coordination with SECAC 2013. Many thanks to funding source that helped us get there: UWF Scholarly and Creative Activities Grant, UWF SGA Travel Grant, and the kind support of the UWF Department of Art.
I wasn’t sure why I wanted to install these in the natural setting until I had a few more experiences living with the work. I was living amongst a limited number (ten or so) of the autonomous singers and I began to notice some interesting phenomena.
The song from ten of these units was really complex. It shifts through alignment and interference of the signals and create a complex set of rhythms. A friend introduced me to renowned psychologist and musician, Dr. Michael DeMaria at a studio one evening; we had a very interesting discussion about the how work exhibits the basics of emergence theory . My second observation is that throughout the day the chirps emitted change as the angle of the sun/shade, clouds, etc. would move by. This emergent chorus shifts with the environment; the changes create a soundscape that is directly tracking the movement of time and really resonated on physical level. It is an ecosystem of input and response emerging. It is very strange and wondrous, you can feel this deeply and intuitively.
this is a databent audio interpretation of electrons jumping around the shared valences of atoms. inspiration came from the video of the 2D crystalline structure of graphite, aka Graphene, from UCB labs. that video is at: www.youtube.com/watch?v=V1qWmrp6GAs the video data was reinterpreted as an audio file to create an ambient track.
we are not as much a city as we are a region and the weather is dramatic here. in June 2012 we experienced a severe weather event, between 9 and 12 inches of rain fell in only a few hours. i pulled the radar image composite for the period around this event and used it as a Raw file to start the databend.
As part of the v2v co-commission, I have been asked by the members of the Russian team to design the booth for a preview of the project at the trade-show Innoprom. Here are my designs:
although I was not able to convince the Russian the construction crew to cut a ‘sun’ into the ceiling, I am very happy with the results. Zehnya and the team was able make a few finishing touches and the booth looked great.
I have begun researching 3D scanning and decided to go with the DAVID Laserscanner software for the moment. This is the first scan I did with the low resolution free version.
Since then I have scanned most of the faculty and want to do a relief of the faculty faces to install next to the Art Office.
We are The Third Faction, a collective of avatars with a shared interest in exposing biased power structures in virtual environments. Founded in 2008 in a temporary autonomous zone located in the land of Azeroth, we set forth to develop a democratized, non-hierarchical governance. The very act of labelling our group “The Third Faction” demonstrates our dissatisfaction with the existent political and corporate rule-sets. In order to achieve our goals, we continually subvert the deliberate factional conflict within game worlds through direct interaction with our supposed enemies, exploring peaceful modes of play, and bringing the ideas of political player resistance to the in-game public forum.
In 2011, The Third Faction launched Demand Player Sovereignty, a radical and participatory campaign designed to educate, raise social awareness, and instigate actions of protest and civil disobedience. DPS pushed for greater player autonomy within World of Warcraft, while drawing parallels to current global politics. Later that year, DPS gained notoriety through a series of workshops presented at ISEA 2011 in Istanbul, Turkey. These workshops looked at virtual spaces as a medium for political engagement and led participants through strategies for interventions ranging from passive resistance to anarchical actions in game.
DPS participants conducted rallies, marches and sit-ins throughout the capital cities in World of Warcraft. We rallied for avatar rights, feminist causes, and an end to the war. We petitioned the scripted leaders of these fictional nation states who, much like our politicians, turn a deaf ear to pleas of citizenry. As a result, the citizens have grown disenfranchised on both sides of the digital spectrum.
my collaborator, James Stone and I are back from the trip to present touchstone at the ISEA2011 in Istanbul. the trip was incredible as you might imagine.
At the workshop, we taught the participants skills in a a hands on workshop to build a wearable audio technology, Touchstone. The Touchstone is a mobile and tactical media broadcast platform worn on the hands of performers and activists. Touchstone is a strategy for contesting the urban/performance landscape rather than a product.
The technology of Touchstone is built upon audio exciter circuits embedded in gloves which transform the hands of an agent into broadcast transmitters. Touchstone agents activate objects as temporary/ad-hoc public address systems, by simply pressing their palms against it. Touchstone is a discrete technology platform: (1) it is virtually invisible on the garb of a performer/agent and (2) it is light and flexible; agents or performers can easily move (or escape).
the community in Istanbul and ISEA were a bit reticent in organizing as a group to go out on the streets, so we took the rigs on a ISEA cruise of the Bosphorus and demonstrated the idea.